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Code all the examples chapters 1 to 4 of LandOfLisp.
Most of this code are little 3 liners and these can
be demonstrated using deftest
(as shown by the lecturer).
For the guessing the numbers game, you need to run a session in the REPL, then save that buffer to ‘guess.txt’.
Find some way to divide up the work so that the whole system is at least 3 files (one for each member of the group) which are loaded by ‘boot.lisp’. Each file name should include the last name of the author of that file.
Come demo time, anyone may be asked about anyone else’s file. So make sure you can read an understand each other’s code.
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